2D Game Development Essentials with Unity
Curriculum
- 6 Sections
- 63 Lessons
- 8 Weeks
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- Introduction5
- Delivery Driver17
- 2.1Introducing Methods
- 2.2Transform and Translate
- 2.3Introducing Variables
- 2.4How to Use Serialize Field
- 2.5Using Input. GetAxis
- 2.6Using Time. DeltaTime
- 2.7Colliders and Rigidbodies
- 2.8Using on Collision Enter 2D
- 2.9Using On Trigger Enter 2D
- 2.10Basic Level Layout
- 2.11Simple Follow Camera
- 2.12If Statements & Tags
- 2.13How to Use Bools
- 2.14How to Destroy Objects
- 2.15Ho to use Get Component
- 2.16Boosts and Bumps
- 2.17Wrap Up
- Snow Boarder8
- Functionalities12
- TileVania10
- Additional options11
IntelliSense
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